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Cmon

Methods

Four ways to sit down and do it.

The boards in Plan say what to work on. This is the part that asks how: four ways of getting started and staying with it, each a way of buying attention for a fixed length of time.

The Methods tab of Cmon: the four working methods
Work you can lose an afternoon in

Pomodoro

Short blocks with the break built in, so you stop before you are empty rather than after. A block cannot be halved; that is the rule the whole thing rests on.

Something you have been avoiding for a week

The 5 Minute Rule

The hard part of a task is almost never the task. It is the beginning, and a beginning that only costs five minutes is not worth avoiding.

When you only need a clock

Timer & Stopwatch

A break, a meeting, an exam paper. Keeps nothing and asks nothing.

A whole day of it

Odd/Even Hours

An hour on, an hour off. The hour starts it, and the hour arrives whether or not you felt ready; a pace you can hold for ten hours.

What they have in common

Starting is the hard part

None of these make the work easier. They make it small enough to begin, a fixed block, an hour, five minutes, so the decision in front of you is one you can actually make.

The clock is not the app

A run is anchored to the wall clock. Lock the phone or leave for twenty minutes and the count is still right when you come back, and the phone tells you when the block is up.

One timer at a time

Starting a second one closes the first and records what it did. Whatever is running shows at the top of the screen, so a run left behind a locked screen is never lost.

Some of it is counted

Pomodoros and odd/even hours are recorded against the day. The five-minute rule and the plain timer keep nothing; they are for getting moving, not for the record.

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